NVIDIA DLSS 3.5 Ray Reconstruction: The AI That Makes Ray Tracing Look Real

NVIDIA DLSS 3.5 Ray Reconstruction with AI

NVIDIA DLSS 3.5 Ray Reconstruction: Enhances Ray Tracing With AI

NVIDIA has announced DLSS 3.5 Ray Reconstruction, a new feature that uses AI to improve the quality of ray-traced game effects. DLSS 3.5 Ray Reconstruction is available now for all GeForce RTX 20-series and later GPUs.

DLSS 3.5 Ray Reconstruction uses an AI network to fill in the gaps between rays, resulting in a smoother, more detailed image. This contrasts traditional ray tracing, which can sometimes produce jagged edges and artifacts.

DLSS 3.5 Ray Reconstruction is available in several games, including Alan Wake 2, Cyberpunk 2077: Phantom Liberty, and Portal with RTX. It is also available in the Chaos Vantage, D5 Render, and NVIDIA Omniverse creative applications.

In addition to improving image quality, DLSS 3.5 Ray Reconstruction can also improve performance. Sometimes, it can even deliver higher frame rates than traditional ray tracing.

To enable DLSS 3.5 Ray Reconstruction, you will need to update your graphics driver and the game or application that you are using. You can find more information on how to do this on the NVIDIA website.

Here are some of the benefits of using DLSS 3.5 Ray Reconstruction:

  • Improved image quality: DLSS 3.5 Ray Reconstruction can significantly improve the quality of ray-traced effects, resulting in a smoother, more detailed image.
  • Improved performance: In some cases, DLSS 3.5 Ray Reconstruction can even deliver higher frame rates than traditional ray tracing.
  • Available for all GeForce RTX 20-series and later GPUs: DLSS 3.5 Ray Reconstruction is available for a wide range of graphics cards, so you don’t need to upgrade your hardware to use it.

If you are looking to improve the visuals and performance of your games, then DLSS 3.5 Ray Reconstruction is a great option. It is available now for several games and applications, and it is sure to be supported by more titles in the future.

Source: Nvidia

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